Category: Swift
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Reduce in Swift
Greetings, Swift aficionados! Today, we’re diving into one of the most powerful yet often misunderstood higher-order functions: reduce. If you’ve ever needed to boil down a collection into a single value, reduce is about to become your new superpower. What is Reduce? The reduce method combines all items in a collection to create a single…
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Filter in Swift
Hello, Swift developers! Today, we’re exploring another powerful higher-order function: filter. If you’ve ever needed to separate the wheat from the chaff in your collections, filter is about to become your new best friend. What is Filter? The filter method creates a new collection containing only the elements that satisfy a given condition. It’s like…
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CompactMap in Swift
Swift’s compactMap is a versatile and powerful method that combines mapping and filtering operations. It’s an essential tool for any Swift developer, allowing you to transform and clean up collections efficiently. In this post, we’ll explore compactMap through five practical examples, demonstrating its flexibility and utility in various scenarios. What is compactMap? According to Apple’s…
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Weak, Strong and Unowned in Swift
Weak and unowned keywords are used to define weak and unowned references to objects. A weak reference is a reference to an object that doesn’t prevent the object from being deallocated by the automatic reference counting (ARC) system. An unowned reference is a reference to an object that is assumed to always exist and therefore…
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The Observer Pattern in Swift
The Observer pattern is a design pattern that allows objects (observers) to register to receive notifications from another object (the subject). In Swift, the Observer pattern can be implemented using the ‘NotificationCenter‘ class and the ‘addObserver‘ method, like this: The SomeObserver class has a startObserving method that registers the handleNotification method as an observer of…
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The Singleton Pattern in Swift
The Singleton pattern is a design pattern that ensures that only one instance of a class can be created, and provides a global point of access to that instance. In Swift, the Singleton pattern can be implemented using a static property and a private initializer, like this: In this example, the Calculate class is implemented…
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Classes in Swift
A class is a data type that represents a reference type in Swift. Classes are similar to structs, but they are more powerful and flexible, and they are designed to be used as reference types rather than value types. To define a class in Swift, you use the class keyword followed by the name of…
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Structs in Swift
A struct is a data type that represents a custom value type in Swift. Structs are similar to classes, but they are simpler and more lightweight, and they are designed to be value types rather than reference types. To define a struct in Swift, you use the struct keyword followed by the name of the…
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Closures in Swift
A closure is a block of code that you can use as a variable or pass to a function in Swift. Closures are similar to blocks in other programming languages, and they can be used for tasks such as defining a section of code to be executed at a later time or as a callback…
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Arithmetic Operators in Swift
The arithmetic operators are used to perform basic mathematical operations on numbers in Swift. These operators include the following: Here are some examples of how you could use these operators in Swift: In this code, the a and b variables are declared and initialized with the values 5 and 2, respectively. Then, the arithmetic operators…
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Assignment Operator in Swift
The assignment operator (=) is used to assign a value to a variable in Swift. This is the most common and basic assignment operator in Swift. Here is an example of how you could use the assignment operator to assign a value to a variable: In this example, the score variable is declared using the…
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Type Annotations in Swift
Type annotations are used to specify the type of a value or variable in Swift. Type annotations are written immediately after the variable or value name, followed by a colon (:) and the name of the type. Type annotations are optional in Swift, but they can be useful for providing additional information about the types…
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Constants & Variables in Swift
Constants and variables are used to store and manage data in your program in Swift. Constants are values that cannot be changed, while variables are values that can be changed. Constants are declared using the let keyword, followed by the name of the constant and its type. Here is an example of how you could…
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Array in Swift
In Swift, an array is a collection of values that are stored in a single ordered list. For example, you could use an array to store a list of names or a list of numbers. Here is an example of how you could create an array of strings in Swift: In this example, names is…